Introduction |
Prerequisites | How it Begins
| The Positions | Skills |
Scoring | Take a Break |
Touch | The Party
Chapter 1 - Rugby? What the …?
Rugby is a sport, a passion, a disease you catch. They'll tell you it's a
cross between soccer and football, but that doesn't REALLY prepare you.
Rugby is its own backasswards self. There is NOTHING like it on or off the
field.
Some sports historians put forth the theory that in the olden days it was
considered amusement for one town to try and carry a somewhat startled young
pig to another town's village square. They would employ various methods of
dodging, dashing, passing, or just plowing through en masse to achieve this.
These primitive contests became refined over time and emerged as rugby,
soccer, football, etc. To the casual observer, rugby seems remarkably close
to its roots.
There is also the legend of William Webb Ellis, who one day during a
soccer match at Rugby School in England, decided to pick up the ball and run
with it. Wherever it came from, today's rugby is, at its best, a blend of
strategy, strength, speed, and instinct. At its least, it is organized and
glorious mayhem. The object is to, by carrying, passing, and kicking the
ball, score more points than the other team. Simple enough . . .
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Chapter 2 - The Pitch, Your Kit, and Other Prerequisites
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We play on a PITCH. It looks like a field and it is a field, but we call it a pitch. It is preferably grassy and level, but we also take what we can get. All
of these markings will someday make sense. For now one important thing to
store in your memory banks is that the lines are included in what is beyond
them (i.e. the touchline is in-touch or out of bounds, and the goal line is
in-goal).
Your rugby KIT is what you wear to the pitch. It consists of a sturdy
rugby jersey (not one of those polyester numbers from J.C. Penney), a pair
of rugby shorts, matching socks and cleats (see us for details)…and that's
it! Well, maybe a little athletic tape for effect or a mouthguard so you'll
look pretty in photographs
You'll also need a ball - a rugby ball, of course. It
looks like a fat football with more rounded ends. Add one referee. 15 of you
and 15 of them, and you're ready for a rollicking good rugby match. Oh yeah,
there are a few rules to learn . . .
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Chapter 3 - How to Begin and Some Strange Facts
Teams often line up on the 50 m line for cleat inspection and salutations,
but the action begins with a kick-off. This is taken at center field. The
game is divided into two halves, no more than 40 minutes long and sometimes
less. The clock never stops, but any time taken for injury is added on to
the half in which it occurs.
ANYBODY may play the ball. You may run with it, pass it, kick it, or
tackle an opponent who has it - provided that you are ONSIDE. Rookies, this
is key: if you are BEHIND THE BALL you are ONSIDE. If you are in FRONT of it
you are OFFSIDE. You won't be in trouble if you're 50 meters away tying your
shoe, but if you influence the play in any way from an offside position this
is BAD, BAD, BAD - Penalty City, kids - DON'T DO IT. The concept of offside
explains a lot of this seemingly convoluted game. For example: we CANNOT
pass forward because that would mean that the receiver would be in front of
us and thus offside. Kicking forward is permissible (and desirable), but
unless you are behind the kicker, he or someone behind his passes you, or
you ARE the kicker, you cannot just go for the ball. In fact, if you are
offside and within 10 meters of an opponent fielding a kick you MUST RETREAT
beyond that 10 and only go ahead in your pursuit of the ball after he has
moved 5 meters, passed, kicked, or dropped the ball. You also may NOT BLOCK
in rugby. Inhibiting opponents who do not have the ball or even just sort of
standing in the way is called OBSTRUCTION
and it is cheating. You should
never cheat unless you can cheat well.
Now that this is all perfectly murky in your mind, we will proceed with what
you CAN do, how the ball does manage to move forward, and where you might fit in.
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Chapter 4 - Have We Got a Position for YOU!
THE FORWARDS:
These are a proud bunch . . . the worker bees, the relentless tide. It is
their responsibility to scramble, chase, heave and ho in effort to gain
possession of the ball and then take it forward or present it very nicely to
the backs to do something with. They are then expected to remain in dogged
support of whoever carries the ball. Their work is never done and they are
also referred to as the pack or the scrum. A scrum is also the name of the
formal conglomeration of forwards who bind together in specific positions
when a scrumdown is called. It is the basic set formation of rugby and
occurs after various minor infringements of the law, when the ball becomes
tied up, and other times you'll learn about later. It is a face-off of sorts
and a favorite among forwards. Form and timing are more important than brute
strength (although we'll take some brute strength). The positions are:
- 1: Loose Head Prop (sturdy and fearless)
- 2: Hooker (small, quick, ready to take control)
- 3: Tight Head Prop (see #1)
- 4,5: Second Rows (Locks) - (big and strong)
- 6,7: Wing Forwards (Flankers) - (quick, aggressive)
- 8: Number Eight (smart, foot and hand skills)
- 9: Scrumhalf (smart, experienced, quick) -- technically not a forward,
but the link between forwards and backs - special rules apply to the
scrumhalf.
The scrumhalf puts the ball straight into the space between the two front
rows (the tunnel). By combining a DRIVING PUSH and a quick foot strike by
the hooker (occasionally a prop) each team attempts to win the ball. It is
then channeled back to the #8 who lets it out to the scrumhalf (who has
moved to the back) or breaks off and picks it up. The team who gets to put
the ball in has the advantages of timing and having their front row closer
to the put-in point. By driving forward we not only win the ball, but give
momentum to any subsequent offensive moves after the ball is out.
More spontaneous versions of this type of formation are the RUCKS
and
MAULS which can occur at any time. A ruck is when at least one player from
each team binds over the ball ON THE GROUND. A maul is when at least one
player from each team binds around a player STANDING WITH THE BALL in his
possession - (remember, a maul is tall). The essential aspect that we'd like
to drill into your heads is to position yourself low and drive FORWARD when
engaged in these odd sounding activities. The essential no-no to keep in
mind is that when there are people bound over the BALL ON THE GROUND (a
scrum or ruck) there are NO HANDS ALLOWED! You may not touch the ball with
your hands until it is clearly in daylight. Rucks and mauls basically give
everyone a chance to collect themselves and rally the troops for the next
play. Once a ruck or maul forms, players not participating (by being fully
bound - with at least one whole arm) MUST REMAIN BEHIND THE LAST PERSON'S
FOOT. This gives players not involved some time and space in which to set up
and look for defensive holes. A really great team will be able to do this so
quickly that their opponents will be caught with their shorts around their
ankles.
THE BACKS:
The speedsters, the golden hands, the glamour gals of rugby. Although
required to ruck and maul when necessary, tackle and do whatever to advance
the ball, the backs play in a lot less traffic than the forwards. After the
forwards have won them the ball, they are expected to run, pass, kick, and
score lots of tries. The back positions are:
- 9: Scrumhalf (as you know)
- 10: Flyhalf (great hands, cool head)
- 12: Inside Center (good change of speed)
- 13: Outside Center (same and faster)
- 11: Wing (burner)
- 14: Wing (ditto)
- 15: Fullback (very good foot, able to read game)
The backline puts its strength on the roomiest side of the field (STRONG
SIDE). The other side is logically referred to as the WEAK SIDE. The wings
remain on the same side of the field and thus play both weak and strong. If
the ball is in the middle the backs can split:
Once in possession of the ball, the backs have options galore. They might
quickly pass it out to the wing who has fewer obstacles and is generally
very fast. The ball might be kicked in various ways and pursued. One of our
favorite ways of extending the backline is by LOOPING, which is when an
inside player (often after passing the ball out) sprints behind the line
bursting through to receive it again somewhere. The backs may SKIP a player
along the line in order to get it our quickly or ADD an extra player like
the fullback who might come crashing through. You can catch everyone
off-guard by changing the direction of movement by REVERSE passing back to
the person you got it from, CUTTING back against the grain or SWITCHING with
another player. A switch (or scissors) happens when instead of passing to
the person outside you, he suddenly cuts back behind you to receive a
handoff as you angle a bit. You can also DUMMY the defense by faking a move
to a teammate and keeping it yourself. When running downfield, backs want to
run STRAIGHT to leave room for outside people to do their stuff. Most
importantly, a team must work together. This applies to defense as well.
Defense means never having to say you're sorry. The basic idea is to come
at them hard in a FLAT line (a veritable wall of intimidation). The faster you're
in their faces, the less time they have to think. You must come up as a unit or
a good team will take advantage of the fault in the fabric.
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Chapter 5 - Skills to Know and Love
Backs and forwards alike need to develop
certain rugby-specific abilities. These skills are the foundation of all
play, simple and complex. You must never, never, never neglect them.
We will begin with the PASS. You already know that you can't pass
forward. Lateral passing is OK, but a close call. What's left? You guessed -
we pass BACKWARDS. This explains the odd diagonal line-up of the backs.
Technique may vary, but the important concept here is CATCHABILITY. Using
both hands, the ball is passed in an underhand fashion and should arrive in
the receiver's hands upright and UNdiscombulatedly. You should lead the
receiver so that he is BURSTING
on to it and thus gaining yardage even
though he starts behind you. Waist high would be nice. The distance between
passer and receiver varies depending on how skilled they are, the particular
play, and the weather. The receiver stays at an angle sufficiently deep to
receive the ball running at top speed. The passer should always turn his
body toward the receiver. Don't pass until you see the whites of their eyes.
We'll practice this plenty, so don't worry if it seems awkward at first.
KICKING is another name of this game. Rookies, in general, take awhile to
incorporate this aspect into their game, so don't feel bad if it takes
you awhile to get the hang of it. It does open up a world of options to you
- so we'll briefly explain the range of fancy foot work.
The POP KICK is a popular item. It is a short up-in-the air kick that you
can field yourself. If some menacing hulk is barreling down on you, why take
the hit? If there is no one to pass to, you can just pop it overhis and run
onto it. You've got the momentum - she'll have to turn around to chase it
and you. Remember,he cannot touch you if you don't have the ball.
The GRUB kick is like a hot grounder past the shortstop. You punch it
along the ground with your foot and, as always, PURSUE it. Because of the
shape of the ball, the grub kick will take some weird hops, making it hard
to handle. All kicking should be done STRATEGICALLY and not in a panic. It
is important to place kicks in a spot where your team can regain possession.
Longer kicks may be used too, where the ball is kicked to a part of the
field that your teammates can get to first or make life miserable for an
opponent who does. The ball may also be PUNTED INTO TOUCH (out-of-bounds)
for long yardage. We'll explain later what happens after the ball leaves the
field, but for now remember this: if you are BEHIND YOUR OWN 22 METER line
and kick it directly to touch on a fly, the ball is brought back in at THE
POINT THAT IT CROSSES THE LINE. Thus a long kick for touch can get you out
of hot water when the opposition is breathing down your goal line. This is
also true when you have been awarded a penalty kick anywhere on the field.
However, if you kick it directly out when you are AHEAD OF YOUR 22, the ball
comes back in from the POINT IT WAS KICKED - meaning no yardage gained. You
can dribble the ball or give it a good whack with your foot anytime its
loose on the ground, but possession is 9/10th of the law in rugby. It's
always best to secure the ball for your side.
You've got to TACKLE. When you do,
your tacklee has no choice but to release the ball, leaving it fair game for
either side. No, the play does not stop, but he will. The will to tackle and
decisiveness are vital (although we always keep in mind our lack of
padding). You should hit them low, squeeze their legs together, and twist
them so you land on top. We will review this thoroughly in future practices.
The technical definition of a tackle is when a player is held by an opposing
player and at least one knee is touching the ground (falling down unassisted
doesn't count). Rookies: remember, if you are tackled you MUST release the
ball or its PENALTY time once again. You may pick it up immediately upon
gaining your feet. You are allowed a split second to place the ball to your
team's advantage when tackled. The are of tackling is one of the more
reluctantly embraced skills in rugby, but when done right it can be
extremely satisfying.
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Chapter 6 - You Gotta Score if You Want to Win
OK, so how do we pile up points? Well, first in our hearts is the TRY.
It has similarities to a football touchdown, but with a significant difference.
A try is accomplished by bringing the ball into your opponent's in-goal and
TOUCHING IT TO
THE GROUND. Control, downward pressure, and simultaneous hand/ball/ground contact are essential.
Woe to the rookie who gleefully gallops over the line and inhis excitement
forgets these key factors. A try is worth
5 points. The priority is to get
the ball over and down, but if possible, you want to place it near the
middle. The reason for this is that after a try, you have a chance to make
it 7 points by kicking the ball through the posts (uprights). This is called
a CONVERSION. The kick is made from any distance back, but in line with
where the ball was touched down. It is far easier for a kicker to make a
conversion when he is in front of the posts as opposed to at an angle. The
kicker may use a PLACE KICK or
DROP KICK (a drop kick is where he drops it
first and kicks it on the rebound).
The game starts up again with a kick off (a drop-kick) to the TEAM WHO
HAS JUST SCORED. In either case its back to the 50 meter line a quickly as
the kicking team can collect itself. There is no official game stoppage.
The other way to score is BY GOING FOR POST (kicking a field goal). This
is worth 3 points. Most commonly it is made when a penalty is called within
the range of your team's best kicker. It may be place kicked or drop kicked
from the point where the penalty was awarded (the MARK). Rarer in rugby is a
spontaneous drop kick through the posts during play. This is allowed at any
time but is very difficult to do.
If a team should touch the ball down in its OWN in-goal (better you than
them), two things can happen. If your team is responsible for bringing the
ball in, a scrum, 5 meters back from the try line, will be awarded to the
other team (meaning their scrumhalf gets to put it in). If the ball traveled
into the in-goal on the other team's impetus, your team will be awarded a 22
meter DROP OUT. A drop out means that your team may drop-kick the ball from
any point behind the 22 meter line. The other team must RETREAT IMMEDIATELY
to the other side of the 22. REMEMBER this retreating business when the drop
out is against. Also learn to run backwards. You should never take your eyes
off the ball!
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Chapter 7 - Take a Break (this means you!)
Feel better?…you may be feeling a little
saturated with rugby facts and figures at this point and as you might
suspect, there is much, much more. Don't worry if it seems confusing or even
ridiculous. Someday that light bulb WILL pop on, miscellaneous ideas will
click and in spite of yourself you'll be a rugby player.
RANDOM THOUGHTS: Rugby is a
continuous, flowing game with natural ebbs and surges, but no real time-outs
except for injury. It has both premeditation and spontaneity. The faster you
can make things happen, the more likely you will be able to score. All sixes
and shapes of people can play. It is an aggressive and physically demanding
game. FITNESS is mandatory. A couple of little catch words in rugby are MOVE
FORWARD and SUPPORT. Confusingly enough, you often have to back up or pass
back to support the surge forward. The overall team direction should always
be lustfully aimed toward the goal line. This is a team game. The collective
effort of 25 people is far more powerful than the individual. When everyone
on the field is in sync, it's the coolest feeling in the world (or at least
the top 2 or 3). The best score is when everyone contributes.
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Chapter 8 - What Happens After the Ball Goes into Touch and Other Stories…
If the ball is kicked, carried, or otherwise
escorted into touch, its re-entry onto the field is by way of a LINE OUT.
A line out is a little like a jumpball in basketball. Two columns of
forwards (one column per team) line up 5 meters in from the touch line and
perpendicular to it. A player from the team who DIDN'T touch it last before
it went onto touch gets to throw the ball down the tunnel. IT can be thrown
any distance as long as it flies STRAIGHT between the columns. Teams use
signals to let their players know where the thrower intends to throw it.
Certain players in the line out are designated as JUMPERS (usually 2nd, 4th,
and 6th in line). The rest support and protect them in a variety of ways
that you will soon be learning. The ball may be thrown beyond the line out
or drilled to the first person, but it must travel the initial 5 meters
before before it may be played. The line out can extend out to 15 meters.
During a line out the backs line up in much the same way as during a scrum,
with one notable exception. In a scrum they must only remain behind the #8's
or last person's foot. In a line out they (or anyone not participating
directly) must remain 10 METERS back until the line out is completely over
(NO CREEPING UP OR IT'S A PENALTY). The thrower from the team not throwing
in and both scrumhalves stand where indicated on the diagram. There are
short line outs, quick line outs, and other variations, but that's all for
now, folks.
Let's talk a little more about PENALTIES. For minor infractions of
the law a simple scrum down will do. A forward pass is one such
infringement. The infamous KNOCK ON is another (a knock on is where
you drop or bump the ball forward with any part of your upper body). The
scrum is awarded to the non-offending team. A scrum may also be called when
a ruck or maul goes too long without the ball coming out or if the referee
judges it to be dangerous. There are other occasions for scrums, as you may
have guessed, but later...
It might behoove you to (at some point) learn the signals a referee uses
to indicate what he or he has called. After the whistle he will usually give
the MARK with his foot and indicate, with his arm angled DOWN toward
one team or the other, who gets to put the ball in. The hookers then usually
line up at the mark and the rest of the pack comes in around them.
A FREE KICK is awarded for slightly less secure infractions than a
penalty kick (hooker striking too early for the ball, for instance). The
difference is that you are not allowed to go for post. The referee indicates
a free kick by extending a bent arm toward the team who gets to take it.
For a PENALTY KICK, the referee extends his arm UPWARD toward the
team to whom he's awarding it. A penalty kick is given for obstruction,
offsides, hands in a ruck, play deemed dangerous by the referee, or any
number of things that are extremely naughty. A penalty kick is awarded at
the place the infraction occurs (usually). A mark will be given and that is
the point through which the kick MUST be taken. To execute a penalty kick
you must move the ball visibly through the mark with your foot. This could
mean anything from a short tap (after which it may be picked up and moved in
any legal way) to a long punt (the space directly above the mark counts as
the mark). The opposition must RETREAT 10 meters immediately when a penalty
kick is awarded -- giving you quite an advantage. If you ever hear your
teammates screaming at you to get "back 10" it is probable that the other
team has just been awarded a penalty kick. Remember: keep facing the ball!
Now we will briefly ponder the vast gray area of ADVANTAGE. In
rugby, a referee does not have to call a penalty if he feels that no
advantage was gained by the offending team or that the other team was able
to capitalize on it. For example: a referee may see a knock on occur, but
wait to blow the whistle until it becomes apparent who has made subsequent
gains. If the NON-offending team scoops up the ball and gains 10 meters, the
penalty may never be called at all. This is called "playing the advantage."
The advantage law helps to keep the game flowing. File this for another day,
but keep in mind that even if you do spot an infraction, DO NOT STOP
UNTIL YOU HEAR A WHISTLE! The referee may not have seen it or may be
playing the advantage.
As long as we're on the subject, let's talk about the REFEREE.
There is only one ref and this is a very significant fact. With 30 people
careening around the field, one person cannot possibly see everything and
thus some unscrupulous players have been known to cheat. Our team was of
course very shocked to hear this. Since you're new, it's wise to follow the
rules. When the referee does call something, his word is LAW. In fact, he
cannot change a call once made. It is no use arguing -- in fact, you can
even be penalized if you do. If you do need to make a comment to the
referee, for any reason, do so through your captain. Different referees have
different styles. It is a smart rugby player who learns to "play the ref."
Many calls in rugby are completely up to the referee's judgment --
especially those concerning FOUL PLAY. This may be the grayest area of all.
Basically, there is a spirit of fair play that governs rugby. With all those
people running around, you could do things that aren't nice and not get
caught, BUT DON'T! These things have a way of escalating in a game as
physically intense as rugby and it's also distracting. If something gets out
of hand, go to your captain who can speak to the referee The referee is the
sole determiner of what constitutes foul play and a good one will keep
things clean. A player can be ejected from a game as the most severe
resolution of a problem. Should this happen, his team may NOT bring in a
substitute, leaving them to play short.
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Chapter 9 -- Last but not Least, The Party
If there is one thing that sets rugby apart
from all the other sports you've seen or played, it is that after a match,
you lay differences aside and have a party. There is a spirit of camaraderie
among rugby players. After all, it is a weird sport -- nobody gets paid, you
travel all around, and get bruises for your trouble. You've GOT to have a
passion for it and despite all rivalries, it is a passion shared by everyone
who plays it. As the sport is unique and intense, so are its players.
Meeting people of all varieties, from all parts of the country, is one of
rugby's greatest delights.
Rugby is a lot of things to a lot of people. It is challenging and
playful, exuberant and exciting. There are always new things to learn and
old limits to push aside. We hope you will love it as much as we do. Thanks
for reading. Now go out and PLAY RUGBY!
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